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Health was lost sometimes at random, when within a light source. Additionally was quite confused on where to go. Since there is no indication as to where I could call for help. Sometimes the flash light would be extremely faint if the player was in a bright light. Which is quite relevant when most of the game is braving dark spots from bright light.My guess as to why is that the spheres that function as the lights touch a light spot and it dims the entire sphere. The flares light is invisible most of the time. The light still exists and functions as a safe space but it isn't visible except for brief flashes.

We appreciate the feedback, Titania! Very thorough and specific. We are currently working on a new build to address these issues.
One thing you mentioned was that you didn't die when health reached zero. This ended up being intentional, deaths being cut due to the time crunch. Instead of death, you just slow down so you can keep exploring without a restart.

So please look forward to the new version! We will reply to your message again to notify you when it's up. You can expect fixed movement, doors, fixed lights, clearer gameplay, and lore docs!

Oooh interesting that does make sense for a slower more exploration-focused game. I'll be glad to see the new version.

Most of the issues I encountered were the already known ones, namely the extremely high sensitivity. I turned my mouse down to the lowest sensitivity allowed and I still spun around everywhere. However, I did notice that additionally there seems to be no death function. Due to my own mistakes, I ended up sitting in the darkness for a bit and I just never died. My health bar went to 0 and didn't climb back up but no ending screen or sequence was ever played.